

#include "rope.h"
#include "image.h"

enum Damagekind {
	PIERCE, CUT, CRUSH, BURN, FREEZE, SHOCK, POISON, DECAY, LASER, ULTIMATE
};

enum Effectkind {
	NONE, HEAL, CURE, REFRESH, DAMAGE
};

struct Effect {
	
};

struct Itemlooks {
	Image menusprite;
	Image reallooks;
};

enum Itemsize { TINY, SMALL, MEDIUM, BIG, HUGE }; 

enum Itemequip {
	NOWHERE, 	 ON_HEAD, 		ON_BODY, 	  ON_LEGS, 	ON_ARMS, 	ON_FEET, 	ON_HANDS, 
	IN_ONE_HAND, IN_BOTH_HANDS, AS_RING,  AS_NECKLACE,  FOR_LEARINING 

}; 

struct Item {
	Rope 		name;    // Short name of item. 
	Rope 		details; // Detailed description.
	Itemlooks 	looks;
	Itemequip   equip;
};

